# This option is for debug. You can have as many as 4 of them. # simple debug -d -password ninja250 -p 5200 -srvmsg "Welcome to MIK's BZFlag Server!" # Players are given a handicap advantage based on their ability in relation to the other players. Handicapped # players will have faster tanks and shots. The handicap is determined by the player's score in relation to # other players. -handicap # Enables inertia and sets the maximum linear and angular accelerations. # The units are somewhat arbitrary so you'll have to experiment to find # suitable values. The values must be non-negative and higher values # yield greater inertia. # Used to control "Mouse Enhancements" -a 50 38 ## World ## # This specifies the world filename. -world /Users/mk/my/bzflag/worlds/maneran.bzw ############################################################### ## Random World Generation # This option allows world objects to be randomly rotated. #-b # Adds teleporters to the game. for random maps only #-t # This option controls the building density on random worlds(1-10) default is 5 #-density 8 # This option changes the size of random maps. #-worldsize 500 # This option gives buildings random heights. #-h ############################################################### ############################################################### ## Game Styles # This sets the maximum number of shots before a reload. -ms 13 # This makes most shots ricochet. +r # This option allows jumping. -j # These two flags can be used if they are not specified as options. # +f R{1} # Ricochet # +f J{1} # Jumping # This option allows for flags on box buildings. -fb # This option allows tanks to spawn on buildings. -sb # It is possible to restrict bots and autopilot from being used on the server. -disableBots # This option causes the server to quit after serving one game. This is # handy if you want to do a timed game, or script a rotating server. -g # This option sets the max score for players. The game ends when a person # reaches this score and is declared the winner. -mps 50 # This sets the max team score. The first team to reach this score is # declared the winner and the game is ended. -mts 150 # This dumps the score to console when it changes. -printscore # This sets time limit (in seconds) for the game. Time starts when first # client connects. -time 2800 # This option requires a timed game to be started using the /countdown # command to start a timed game. Default is when first player joins. #-timemanual # Tells server not to respond to "pings". This makes the server private. -q ## Player Connections ## # Automatically assigns players to teams when they join so that teams are # evenly matched in number of players. Players are placed on teams with # lowest number of players first, then those with the lowest scores or # kill ratios. #-autoTeam # This sets the max number of players. -mp 45 # This allows for max player by team. # The order is rogue, red, green, blue, purple, observer. -mp 15,5,5,0,5,15 # This requires clients to use UDP (a good thing). -requireudp # This forces all clients to use the same time of day. -synctime ## Flags ## # This option allows for antidote flags to be available for players who # get bad flags. -sa # Bad flags are automatically dropped after this many seconds. -st 20 # Bad flags are automatically dropped after this many wins. -sw 1 # This allows you to limit the number of shots from a particular flag. #-sl GM 2 #-sl L 5 #-sl SB 15 # Super Bullet #-sl F 25 # rapid Fire #-sl IB 15 # Invisible Bullett #-sl SW 10 # ShockWave # Good Flags +f good #-f G #no genocide #-f US # USeless #-f SH # SHield #-f SR # SteamRoller #-f CL # Cloaking #-f MG # Machine Gun #-f PZ # Phantom Zone #-f SE # SEer #-f ST # Stealth #-f TH # THeif #+f A{1} # Agility #+f F{3} # rapid Fire #+f GM{1} # Guided Missile #+f IB{2} # Invisible Bullett #+f L{1} # Laser #+f N{1} # Narrow #+f OO{1} # Oscillation Overthruster #+f QT{2} # QuickTurn #+f SB{1} # Super Bullet #+f SW{2} # ShockWave #+f T{1} # Tiny #+f V{3} # Velocity (high speed) #+f WG{4} # WinGs # BAD FLAGS -f bad #no bad flags #+f B{1} # Blindness #+f BY{4} # Bouncy +f CB{1} # Color Blindess +f FO{1} # Forward Only +f JM{1} # Jamming #+f LT{1} # Left Turn only +f M{1} # Momentum +f NJ{1} # No Jumping +f O{1} # Obesity #+f RC{1} # Reverse Controls #+f RO{1} # Reverse Only #+f RT{1} # Right Turn only +f TR{4} # Trigger Happy +f WA{1} # Wide Angle +s 120 #-s 120 # Here are a few examples of variables. # Some variables are set to 0 for off, 1 for on. #-set _wingsJumpCount 3 #-set _obeseFactor 12 #-set _skyColor grey44 #-set _tankExplosionSize 60 #-set _jumpVelocity 20 #-set _squishTime 7 #-set _mirror grey22 -set _wallHeight 1 #-set _shotsKeepVerticalVelocity 1 #-set _drawGround 1 #-set _drawSky 1 #-set _drawClouds 0 #-set _drawMountains 0 #-set _fogMode exp #-set _fogColor black #-set _fogDensity .01 #-set _rainType bubble